ParticleBase : Sprite
Class
The ParticleBase class shows how to make a basic and simple particle. Its draw method has no body - because you must provide a way to draw them. This is just a very basic physic simulation for a not very impressive particle. Still, useful to build on top.
Members
wander
wander : Number
Don't ask me, I'm just passing by here to say hi.
theta
theta : Number
Angle.
drag
drag : Number
Decceleration of sorts.
vx
vx : Number
Speed factor for each axis.
vy
vy : Number
r
r : Number
g
g : Number
b
b : Number
Methods
constructor
constructor (path, x, y, radius)
Path to the image, just in case you want to get fancy.
update
update (delta)
draw
draw ()
spawn
spawn ()
clone
clone ()