Atlas : Sprite
Class
Atlases are good to pack textures together. Because canvas is not very optimized towards this kind of asset repackage, it won't change a lot in terms of performance for your game. However, having atlases is always good, so here you are! functionality for collision detection, however it is a bit shitty.
Methods
constructor
constructor (pathOrAlias)
The path or alias of the already loaded image.
getImage
getImage (x, y, w, h) : Sprite
Return a new up-to-date Sprite with the base texture of the atlas and the provided uv info.
drawTile
drawTile (x, y, w, h, ux, uy, uw, uh)
Simple helper for drawing on the screen any part of the texture atlas.